Elk rhino for mac12/14/2023 ![]() In this case I may have to try to use Parallels again although I really don’t like the workflow of being between 2 operating systems (and frankly I really hate being in a Windows environment). From what you’re saying it sounds like VisaulARQ for Mac is, at a minimum, 3yrs away. Wow, talk about a comprehensive response! Thanks a lot for that I wish I could tell you that I understood it all but some of the technical stuff went over my head. I know, it’s not an ideal solution, but it works. If Rhino 6 shares licenses between Mac and Windows (which I don’t know), it could be very easy for a Mac user to use Rhino 6 on his Mac, running Windows on Boot Camp or WMware Fusion. I don’t know the exact numbers, but I do think that the Rhino for Mac market share is small compared to Rhino for Windows, and this could influence in the decision on if a plug-in needs to be ported. NET by Curtis Wensley ( Rhino 5 (for Mac) and Rhino 6 (for Mac and Windows) use this library, and McNeel encourages all plug-in developers that want to write a plug-in that should work on Windows and Mac to use also this library. NET GUI from Microsoft, currently not supported on Mac.Įto: an open-source cross-platform GUI library developed entirely in. It does work on Mac, but it has an old Windows look & feel. Rewrite all user interface, as we’re using MFC, a Microsoft C++ wrapper of Windows User Interface API, and make it mac-like.Ĭreate macOS version of installer, updater, documentation, etc. Learn how to develop on macOS or find and hire one (or more) experienced macOS developer.Ĭonvert projects from Visual Studio to XCode.ĭuplicate some parts of code that calls Windows API functions and convert those calls to macOS A RhinoCommon: which could be used from many different programming languages like C#, Python, VB#, etc, as it is a. Rhino C++ SDK: which obviously requires to use the C++ programming language, or Let me answer you some of your questions from my point of view, as a VisualARQ developer:Īs far as I know, developing a plug-in for Rhino for Mac is pretty similar than developing a plug-in for Rhino for Windows. Eto: an open-source cross-platform GUI library developed entirely in.NET GUI from Microsoft, currently not supported on Mac. Unfortunately, as far as I know, not all standard libraries are available or they don’t work like the Windows version, being the GUI toolkits the more problematic: ![]() This should change when Rhino 6 for Mac is released, as it will share the source code with the Windows version.Īt the contrary, a Rhino 5 plug-in developed in RhinoCommon should work in Rhino 5 for Mac (yes, Rhino 5 for Mac does support third-party plug-ins), as long as all libraries used by the plug-in are available in. I know that McNeel could provide us with a C++ SDK, but they told us this SDK is not yet frozen, so it could be broken in a 5.x update, which will require the plugin to be recompiled again. I don’t know how much time will this process take, but only the third point on that list will take us more than a year of development.Īnd this is without taking into account that there is no public C++ SDK of Rhino for Mac, and I don’t when will be available, so we cannot start this development yet.
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